1. AI Help Assistant
Use the assistant below for interactive help. It is trained on the full Help Center — every topic in this guide: accounts, credits & Pricing yields, Library filters, generation, Super Creation, Music Video, Chop Audio, Music Record Voice & Vocal Models (~50 studio performers + yours), Studio sessions, timeline tools (blade, fades, BPM, H/V zoom, full screen, track rename), Media Pool Import & Delete, Mixer live arm/record + input devices + delete audio tracks, Color LUTs (master or single clip), hardware-style FX inserts including Auto-Tune, These Go to 11, Electric Bass Amp, and Kc Channel Strip, educational glossaries, export, FAQ, and troubleshooting. Available to every visitor — no extra setup required.
AI Help Assistant
I’ve studied the full Help Center and Pricing page (plans, packs, yields, Vocal Models, Library, Studio, credit rates). Ask about workflows, credits, Studio, FX, export, or anything that feels stuck.
Prefer reading? Continue with the sections in the table of contents for the full written manual.
2. Platform overview
Caldwell AI is an integrated creative production platform that combines large-scale generative media systems with a professional non-linear editing environment (Studio). The product is designed so that ideation, generation, asset management, multi-track assembly, audio mixing, color finishing, and multi-format delivery can occur inside one authenticated workspace without requiring a fragmented chain of unrelated third-party tools for everyday production.
At a high level, Caldwell AI organizes work into three complementary layers. The Creation layer provides purpose-built surfaces for video, image, music, and music video generation, plus Super Creation for multi-stage narrative projects. The Library / Media Pool layer stores, catalogs, and reuses generated or imported assets across sessions and projects. The Studio layer provides a Resolve-inspired editing environment with multi-track timeline, program viewer (including true full-screen display mode), mixer with per-track faders, a professional multi-slot FX rack, a large finishing LUT library (cinema + designer looks), and export pipelines for movie (.mov / .mp4), WAV, and MP3 deliverables.
The platform is multi-user by design. Each account maintains its own credentials, credit balance, generation history, Super Creation projects, Studio session state (where applicable), and exported deliverables. Concurrent users operate in isolated account contexts; shared collaboration models, if enabled for your plan, are subject to additional workspace rules described in your commercial agreement and the Terms of Service.
Caldwell AI intentionally presents generation capabilities through a clean, model-agnostic creative interface. You interact with creative controls, prompts, references, and project structure — not with vendor marketing names for underlying inference infrastructure. This Help Center therefore describes what you can do and how workflows behave, rather than enumerating backend provider branding.
AI Assistant
Chat for help anytime in the Help Center.
Generate
Video, image, music (voice record & Vocal Models), and music video.
Super Creation
Script planning, assets, clips, and multi-stage project assembly.
Studio NLE
Sessions, timeline tools, BPM, live record, mixer FX, LUTs, export.
Sessions
New, Open, Save, and Save As for Studio projects.
Credits & plans
How usage is metered and shown on Pricing.
Library
Filter Videos, Images, Music, and Music Videos.
Learn
Educational guides: LUTs, FX, video, music, and production flow.
3. Getting started
3.1 Recommended first-session path
- Create an account at Sign up with name, email, password, and a valid credit or debit card. A card on file is required for all plans, including free Demo — you are not charged at signup. Without a card, the account is not created.
- Sign in at Sign in and verify that your name and credit balance appear in the navigation bar.
- Review Pricing so you understand credit consumption before running large batch jobs.
- Run a low-cost test generation (for example, a single image) to confirm network connectivity, authentication, and credit deduction behavior.
- Open Library to confirm the generated asset appears and can be previewed or re-used.
- Click Send to Studio on a finished generation (or open Studio and use Media Pool / Import) to place clips on a timeline, try a finishing LUT, optionally full-screen the program monitor, and export a short .mp4 or .mov test.
3.2 System requirements
Caldwell AI is a modern web application. For the best experience use a current evergreen browser (Chromium-based browsers, current Firefox, or current Safari). Studio features that involve MediaRecorder-based capture, WebAssembly encoding (for .mov / .mp4 exports), native full-screen display, or Offline audio rendering benefit from a desktop-class device with adequate RAM (16 GB or more recommended for long timelines and multi-track mixes) and a stable broadband connection. Mobile browsers may support browsing and light generation, but professional timeline editing and mixer work is optimized for larger viewports.
2.3 Interface orientation
The top navigation provides access to Video, Image, Music, Music Video, Super Creation, Studio, Library, and Pricing. Account actions (sign in / sign out and identity display) appear on the right. The footer links to product areas and to Help, Terms of Service, and Privacy Policy. Sticky Studio page tabs (Media, Edit, Color, Mixer, Deliver) appear only inside the Studio workspace.
4. Accounts & authentication
3.1 Registration data
Account registration collects the minimum information required to operate a multi-user service: display name, email address, and password (stored only as a secure one-way hash — see the Privacy Policy for processing details). Your account is the security boundary for generations, credits, Super Creation projects, Studio work product, and downloads.
3.2 Session model
After successful authentication, Caldwell AI issues a session credential (commonly a signed token stored as an HTTP-only cookie or equivalent session mechanism). Subsequent API calls to generation, Super Creation control planes, library listing, and Studio-adjacent services require a valid session. Logging out invalidates the client session endpoint; you should always sign out on shared machines.
3.3 Account security obligations
- Use a unique password that is not reused from other services.
- Do not share credentials with collaborators; request workspace features if available.
- Immediately change your password and contact support if you suspect unauthorized access, unexpected credit drain, or unfamiliar exports.
- Treat download links and exported files as sensitive if they contain unreleased creative work.
3.4 Account lifecycle
You may stop using the service at any time. Account deletion, data export, and retention windows are governed by the Privacy Policy and applicable law. Suspended accounts (for policy violations under the Terms of Service) may lose access to generation endpoints while dispute review is pending.
5. Credits, plans & Pricing page
Caldwell AI meters generative and certain compute-intensive operations through a credit system. Credits are a contractual unit of prepaid capacity associated with your plan; they are not cash, are not legal tender, and generally are non-transferable except where a written enterprise agreement states otherwise.
5.1 Live rates on the Pricing page
Open Pricing for plans, one-time credit packs, and What you can generate yield tables. Per-model credit costs on that page come from the platform’s live rate table (operators update Stored costs and Caldwell credits in Admin Billing). When rates change and you have Pricing open in another tab, tables refresh automatically; otherwise refresh the page.
5.2 Indicative credit costs
Orient yourself with the live Pricing page before large jobs. Default orientations (operators may change exact numbers):
| Workload class | Typical credit orientation | Notes |
|---|---|---|
| Image generation | ~3 credits / image | Varies by model on Pricing. |
| Music generation | Base per ~30s, scales longer | See Pricing yield tables for your balance. |
| Video / music-video | Scales with length (~5s steps) | Longer clips cost more credits. |
| Super Creation / MV multi-clip | Per clip generated | Use on-screen Est. project price before Send. |
| Studio editing & export | Generally included | Runs in your browser; uses existing media. |
5.3 Plans, Demo, packs
Demo includes limited starter models and hard generation caps; Music Video and Super Creation are locked. Paid plans add credits and unlock models. Credit packs are one-time top-ups without a monthly commitment. Mid-cycle upgrades and rollover follow the terms shown at purchase.
5.4 Reservation, deduction & failure handling
Jobs check balance, deduct (or soft-charge) credits, then run. Infrastructure failures may restore credits; invalid inputs, empty prompts, or policy blocks generally do not. Accounts with free-access flags (operator-managed) skip Caldwell credit charges.
Super Creation and Music Video can consume credits rapidly because each planned segment may trigger a separate generative step. Check Est. project price and your balance first.
6. Project price estimates
On Music Video and Super Creation, an Est. project price panel sits next to the primary Send / create button.
- Uses the selected model’s credit rate (live rates when available), clip length, and estimated clip count (from total minutes, or chopped song segments on Music Video).
- After some clips finish, the label can switch to Est. remaining for unfinished work.
- Free-access accounts still see the estimate for planning, with a free-access note.
Estimates are guidance for Caldwell credits. Actual charges occur per successful clip generation and follow the live rate table at job time.
7. Library & media assets
The Library is your account-level catalog of generations — prompt, model, category, status, date, and an Open link when a result URL exists. Use it to review work, then send assets to Studio via creation pages or the Media Pool.
7.1 Filter by type (Videos · Images · Music)
Across the top of the Library list, filter buttons separate your files (these are not “create new” shortcuts):
- All — every generation
- Videos — video and music-video categories
- Images — stills
- Music — music tracks
- Music Videos — music-video only
Each button shows a count. The section title updates to match the active filter. If a filter is empty, use Show all. Create new work from the main navigation (Video, Image, Music, Music Video, Super Creation); return to Library to browse.
7.2 Folders — organize pictures, videos & music
Under Folders, type a name and click + New folder. This works in every Library section (All, Videos, Images, Music, Music Videos). Drag and drop any item onto a folder chip. You can also use the Move to folder dropdown on each row (choose Unfiled to remove it from a folder). Everything shows every item for that type; open a folder to see only its contents. Deleting a folder only removes the folder — items become unfiled and are not deleted.
The same folders appear in every From Library picker (Image, Video, Music studios, Super Creation, Music Video) so you can browse organized media when picking a reference.
7.3 Importing external files
Where import is enabled (Studio Import, Super Creation assets, or upload APIs), you may bring your own video, audio, and image files. You are solely responsible for ensuring you have rights to use imported material. Prefer widely supported formats (H.264 MP4/MOV, WAV/MP3, PNG/JPEG/WebP) for reliable in-browser decode.
7.3 Persistence & exports
Download important assets to your own storage. Studio Deliver exports may be session-scoped in the browser — treat that list as a working tray, not long-term archive, unless the UI marks cloud persistence.
8. AI generation workflows (general)
All generative surfaces share a common conceptual pipeline: you provide creative intent (prompt text, optional negative constraints, references, style hints, duration/resolution parameters), the platform validates inputs and credit capacity, a job is queued or executed, progress is reported, and completed media is written to your Library (and optionally offered for immediate download or Media Pool insertion).
6.1 Prompt anatomy
- Subject & action — who/what appears and what changes over time.
- Environment — location, time of day, atmosphere, practical lighting.
- Camera language — lens feel, move (static, dolly, handheld), framing.
- Style & grade — photoreal, illustration, film stock character, contrast.
- Audio intent (music tools) — genre, tempo, instrumentation, mood arc.
- Constraints — what to avoid (text artifacts, watermarks, unwanted props).
6.2 References & control inputs
Where the UI accepts reference images, style frames, character sheets, or audio beds, those inputs condition the generative process. Higher-quality, well-cropped references with clear subjects generally outperform cluttered collages. Be consistent across a Super Creation project so characters and locations remain recognizable from clip to clip.
6.3 Safety & content filtering
Automated and policy-based systems may refuse or interrupt generations that appear to violate the Acceptable Use provisions in the Terms of Service (including illegal content, severe harm, or other prohibited categories). A refusal is not always accompanied by a detailed forensic explanation. Repeated attempts to circumvent filters may result in enforcement action.
9. Video creation
The Video surface is optimized for short- to medium-form generative video clips suitable for social, concept visualization, B-roll ideation, and as source media for Studio timelines. Typical controls include prompt text, duration or length class, aspect ratio, and optional reference conditioning.
New to AI video? Read Video creation concepts for prompts, aspect ratios, references, and credit-efficient iteration.
7.1 Production tips
- Write prompts as if briefing a cinematographer: subject, action, lens, light, grade.
- Prefer a single clear action per clip; multi-beat narratives are often more successful as multiple clips assembled in Studio or Super Creation.
- After generation, immediately rename or tag mentally for timeline use (establishing shot, insert, reaction, etc.).
- If motion is unstable, simplify camera language and reduce competing action in the prompt.
7.2 Using video in Studio
After a clip finishes, use Send to Studio to drop it into the Media Pool and onto the Studio timeline automatically, or import/drag media manually. Align to the playhead, trim in the inspector, and use the program viewer (with full-screen when needed) to evaluate continuity before export.
10. Image creation
The Image surface generates still frames for concept art, thumbnails, storyboards, key art, product visualization, and as reference plates for video workflows. Images are also first-class timeline citizens in Studio (image clips can be placed on video tracks for holds, title cards, or storyboard pacing).
8.1 Still-to-motion strategies
A common professional pattern is: (1) lock character and environment design as stills, (2) use those stills as Super Creation or video references, (3) generate motion plates, (4) finish in Studio with color and mix. This reduces identity drift across a long project.
8.2 Send to Studio
When an image is ready, Send to Studio adds it to the Media Pool and places it on a video track so you can build boards or hold frames without manual import.
11. Music creation, voice record & Vocal Models
The Music surface offers Lyria 3 Pro (Google) and MiniMax Music 2.6 for full songs with vocals and structure from text prompts (and optional lyrics). Effective music prompts specify genre, tempo or energy, instrumentation, structure (intro, verse, chorus, outro), and emotional arc. Completed tracks appear in the on-page Music library (create folders and drag tracks onto them to organize) and can be sent to Studio for mixdown.
11.1 Record Voice & audio reference
Under Music / audio reference you can:
- ♪ Upload music — attach a file as a style / mood / structure reference for generation
- Input dropdown — choose laptop mic, USB mic, or multi-input interface channels your computer exposes
- ↻ — refresh the device list after plugging/unplugging gear
- 🎤 Record Voice / ■ Stop recording — capture a live take from the selected input (level meter while recording). Allow microphone permission so device labels appear with real names
When a reference clip is ready, preview it with the on-page player. Use Save voice as model to store that take in Vocal Models (see below), or Remove to clear the slot.
11.2 Vocal Models
The Vocal Models section on the Music page holds reusable voice/style cards:
- Studio models (~50) — built-in fictional performers with portraits and short demo takes you can play. Categories include pop, R&B, rap, rock (male & female), and jazz (male & female). These are original Caldwell characters (not real celebrities)
- Yours — personal models created with Save voice as model after recording or uploading a voice/audio reference
On each card you can:
- Play the demo / saved take (native audio control)
- Upload photo — replace the portrait (built-ins have a default portrait; personal models start with a default person silhouette until you upload)
- Original / Default — restore the stock portrait
- Rename — edit the name field
- Use as reference — pin that model as the whole-song vocal tone above the music prompt (tone only; not demo music or the arrangement audio-reference slot)
- Delete — remove personal models only (studio models stay available)
Personal vocal models persist in the browser (and with Music workspace sessions). Studio models always appear in the catalog.
11.3 Stems (instrument / vocal separation)
After a song finishes in the output panel, use the Stems button next to the song title. You can also run Stems on any full mix in the Music page library or on a Music song in the site Library. Stems runs AI source separation (Demucs-class) and splits the mix into separate library tracks. All stems are saved into a new folder named “song title stems” (you can rename the folder with ✎). Stem tracks include:
- Vocals
- Drums
- Bass
- Guitar
- Piano
- Other
Each stem is saved into the Music library on that page so you can play it independently or use Send to Studio per stem (or send the full mix). Stem separation uses credits when live separation is available; otherwise practice stems may appear so you can learn the workflow.
11.4 Mixing generative music in Studio
Place full mixes and stems on separate audio tracks (for example A1 full mix, A2 drums, A3 bass, A4 vocals). Use faders, mute, live arm/record, and the multi-slot FX rack (EQ, compressor, limiter, tube saturation, mastering dynamics, reverb, delay, etc.) for balance. Generative music often benefits from gentle high-pass on non-bass elements and limiting on the master before WAV/MP3 export. See Audio FX glossary and Music creation concepts for plain-language explanations.
12. Music video creation & Super Director
The Music Video section uses Super Director for full-length, multi-clip music videos—not only a single short shot. Short-clip video models typically accept only a few seconds of audio at a time (clip length maxes at 10 seconds). Super Director + Chop Audio turn a full song into consecutive short video shots that carry the soundtrack in order.
Before you send a brief, review the on-screen Est. project price (credits × clips × clip length) next to Send to Grok Super Director.
12.1 End-to-end workflow
- Upload song — load the full mix you want visualized.
- Chop Audio — enable Chop Audio and split every 5 or 10 sec (10 sec is the platform maximum on Music Video). The song is cut into consecutive segments for short-clip generators.
- Brief Grok — describe the video concept; optionally paste lyrics and upload image/video look references.
- Set length & model — total music video length (e.g. 3 minutes), clip length (5 or 10 s), and primary MV model.
- Send to Grok Super Director — Grok plans consecutive video shots (shot N uses audio segment N) so the full song advances in order.
- Generate & review — clips appear in the Music Video Library; regenerate weak shots; use Send All to Studio when ready.
10.2 Why clip length maxes at 10 seconds
Seedance, HappyHorse, and similar MV/video endpoints only accept short audio windows. Music Video UI, Chop Audio dropdowns, and Super Director planning all enforce a 10-second maximum so plans stay valid for those platforms.
Multi-clip Music Video Super Director is not available on the free Demo plan. Upgrade on Pricing for full-length consecutive MV production.
13. Super Creation (in depth)
Super Creation is Caldwell AI's multi-stage project system for longer-form narrative and campaign work. Grok Super Director expands your concept and/or full screenplay into a shot list of short clips (with session play / pause / cancel for long runs). Assets (characters, world, soundtrack) keep continuity across the plan.
11.1 Conceptual pipeline
- Intent capture — high-level description of the piece (tone, length, audience, must-include moments), or upload/paste a script for Grok.
- Grok Super Director planning — breakdown into ordered scenes/clips with prompts, duration, and types (video / image / music cues).
- Asset board — characters (with optional voice tone audio), locations, props, style references, and soundtrack songs assigned to scenes.
- Chop Audio on soundtrack — for long songs destined for short-clip video models, enable Chop Audio (5 / 10 / 15 sec on Super Creation) so consecutive shots use consecutive song segments (see Chop Audio).
- Clip generation & control — auto-play or manual generate; pause/cancel long sessions without losing finished clips.
- Assembly handoff — Send to Studio / Send All to Studio places completed media on the Studio timeline.
11.2 Consistency techniques
- Define character sheets once; reuse the same references on every related clip.
- Lock a visual “bible” (palette, lens language, era) in asset notes.
- Prefer regenerating a single weak shot rather than re-rolling an entire sequence when only one beat fails.
- Keep a naming convention (SC01_A_establishing, SC01_B_insert) so Studio timelines remain navigable.
11.3 Credit & time planning
Super Creation multiplies generative steps. Before launching full sequence generation, estimate clip count × per-clip credit cost, add contingency for regenerations (often 20–40% extra), and ensure your plan can absorb the full run. Long plans may take extended wall-clock time depending on queue load.
11.4 Failure isolation
If one clip fails, do not discard the entire project. Re-run the failed unit with a tightened prompt, verify references still attach, and continue. Session list and per-project controls are designed so work can resume across browser sessions.
14. Chop Audio
Chop Audio is a Grok Super Director feature for long soundtracks that must feed short-clip video models (Seedance 2.0, HappyHorse, and similar endpoints). Instead of uploading a 3–5 minute song into one generation, Chop Audio splits the track into consecutive windows so clip 0 uses 0–N seconds, clip 1 uses N–2N seconds, and so on through the full song.
12.1 Where it appears
- Super Creation → Assets → Music — per uploaded soundtrack song: enable Chop Audio and choose 5 / 10 / 15 sec splits; assign the song to a scene.
- Music Video — after uploading the song, enable Chop Audio with 5 or 10 sec only (10 sec hard max for MV platforms).
12.2 What happens technically
- The browser decodes the full audio file.
- It slices consecutive WAV segments at the chosen increment.
- Segments are uploaded and stored on the song record.
- Grok Super Director and clip generation map shot order to segment order so the song plays continuously across the multi-clip sequence.
Match Super Creation clip length to your Chop Audio increment (or use Music Video’s linked 5/10 sec controls) so picture duration and audio segment length stay in sync.
15. Send to Studio
Send to Studio is the one-click bridge from creation surfaces into the NLE. It does two things:
- Adds the file(s) to the Media Pool (browser-local pool shared with Studio).
- Queues the file(s) so Studio places them on the timeline automatically — video/image on a video track (V1), audio on an audio track (A1), appended after existing clips on that track.
13.1 Where to find it
- Video, Image, Music, Music Video — on the output actions after a generation completes.
- Music library / stems — per-item Send to Studio.
- Super Creation library — per completed clip, or Send All to Studio for every finished shot.
- Music Video library — per clip or Send All to Studio.
Studio opens on the Edit page; status confirms how many files were added. You can still drag additional Media Pool items onto other tracks or times as needed.
16. Media Pool bridge
The Media Pool is the bridge between generative / library assets and Studio. It is typically persisted in browser storage for rapid local access so editors can pull known-good media into timelines without repeatedly hunting through long library histories. Send to Studio writes into this pool and also queues automatic timeline placement.
In Studio, the Media Pool lives in the left panel on the Media and Edit pages:
- Import — at the top of the Media Pool (not on the far-right page toolbar). Choose video, audio, or image files.
- Library — load assets from your Library into the pool list.
- + Timeline — place that item on V1 (picture) or A1 (audio).
- Delete — remove the item from the Media Pool. Clips already on the timeline keep playing (they store their own URL).
- Drag-and-drop onto a timeline lane; drop position sets the clip start time.
16.1 Recommended Media Pool hygiene
- Keep only active-project media in the pool to reduce clutter — use Delete on unused items.
- Re-refresh the pool after generating new hero shots or sending from Super Creation.
- Remember that browser storage is device-local: clearing site data removes local pool state. Critical masters should also live in Library downloads or external drives.
After Import or Send to Studio, drag items onto the appropriate track type (video vs audio). Long filenames stay inside each card with an ellipsis; hover for the full name.
17. Studio (NLE) overview
Studio is Caldwell AI's browser non-linear editor: resizable left tools column, center program / mixer / timeline, and right inspector. Pages are Media · Edit · Color · Mixer · Deliver — one shared project. On every page you also get the session bar, timeline + edit tools, optional BPM grid, and Tracks rename panel.
17.1 Panel anatomy
- Session bar (top) — New / Open / Save / Save As, session name, Sessions list, Tracks panel (see Studio sessions).
- Left panel — Media Pool, LUT library (Color), export (Deliver), guidance (Mixer).
- Center — upper — program viewer (Edit/Color) and/or mixer shell.
- Center — timeline — on every Studio page: ruler, tools, tracks, clips. Resize the bottom edge (drag down = taller, drag up = shorter).
- Right panel — inspector for selected clip (track, start, duration, volume).
17.2 Resizing
Column handles resize left/right panels. Under the program monitor, drag the resize strip to change viewer height (works on Edit and Color). Timeline height uses the bottom dock handle. Insert Rack on Mixer has its own bottom resize handle (does not resize the whole mixer).
17b. Studio sessions (New · Open · Save · Save As)
Studio projects can be saved in your browser so you can leave and come back. The session bar sits at the top of every Studio page.
- Session name — click to rename the project title
- New — blank session (warns if you have unsaved changes)
- Open — choose from saved sessions
- Save — save current work (prompts for a name the first time)
- Save As — save a copy under a new name
- Sessions — expandable list with open + delete
- Tracks — rename every video/audio track from one panel
Status shows ● Unsaved or Saved. Shortcuts: Ctrl+S Save · Ctrl+Shift+S Save As.
What is saved
Media list, timeline clips (including fades, volumes, per-clip LUTs), track names, mixer levels, FX insert racks, master volume, master finishing LUT, playhead, timeline zoom, BPM settings, and snap. Data lives in browser storage (localStorage). Reopening Studio restores the last active session when possible.
Clips imported as local files (blob: URLs) may need re-import after a full browser restart. Assets from Library / Media Pool / server paths usually reload cleanly.
18. Edit, Color & finishing LUTs
18.1 Edit & program monitor
Use the program viewer to evaluate the frame under the playhead. Transport: play/pause, return-to-start, timecode (and bar.beat when BPM is on). Drag the resize strip under the viewer to change its height. Click the ruler or lane to scrub. Select clips for the inspector.
18.2 Full screen program monitor
On the program frame, click ⛶ Full screen for the entire display (Fullscreen API). Exit with Exit or Esc. If blocked, Studio uses an in-page overlay.
18.3 Color page + master or single-clip LUT
A finishing LUT (Look-Up Table) remaps colors into a polished look. Full guide: Color & finishing LUTs. On Color, the timeline stays visible so you can pick which clip to grade.
Apply target:
- Master track — program-wide look (default for clips without their own LUT)
- Selected clip — only the selected video/image clip
- Apply to full master track — stamp the current look on all picture clips on the primary video track and set program master
- Clear clip LUT — clip falls back to master
Hover any LUT in the library for a graded preview still (beach at sunset). Clips with a clip LUT show a LUT badge on the timeline. Movie exports bake the effective look (clip override if set, else master).
LUT Library groups: Utility (No LUT) · Cinema · Professional · Designer · Experimental. Manual sliders: exposure, contrast, saturation, temperature, tint, shadows, highlights, midtones, vignette.
Browser display pipelines are not full DCI theatrical color-managed chains. For client theatrical delivery, treat Studio grades as creative intent and validate on calibrated monitors when absolute colorimetry is contractual.
19. Mixer & professional FX inserts
The Mixer page prioritizes audio: channel strips, master bus, and a multi-slot FX insert rack (up to 10 inserts per track). Program video can sit in a corner preview. Click a loaded insert to open a hardware-style unit window (knobs, meters, chassis) — no third-party brand names. Plain-language guide: Audio FX glossary.
19.1 Channel strips
- Vertical fader — track volume
- Mute (M) — silence without deleting clips
- Record (●) — arms the track (does not capture yet). Press Play (▶) or spacebar to start recording from the playhead. Pause/stop Play or click ■ to end the take. The clip lands in the Media Pool and on that track. Track stays armed for another take until you click ● again to disarm. Only one track arms at a time. Meter shows input level while armed/recording.
- Input dropdown — choose which system audio input feeds that track: laptop built-in mic, USB mic, or individual inputs from a multi-input audio interface (whatever your OS exposes). Use ↻ Inputs in the mixer title bar after plugging/unplugging gear. Allow microphone permission so device labels appear with real names.
- Track name — click the name field under the fader to rename (same names as the timeline)
- Delete — remove an audio track (and its clips / FX / levels). A styled confirm dialog asks before deleting. Cannot delete while that track is recording; at least one audio track must remain. Master cannot be deleted.
- Master — final bus gain (no record; stereo out bus)
19.2 FX insert rack
Select a track → empty slot → pick an effect. Processors (brand-agnostic labels):
- Parametric EQ, Studio Compressor, Brickwall Limiter
- Tube Saturation · Extra Tube Saturation
- Tube Compressor — variable-mu: TC 1–6, DC Threshold, Lat/Vert
- Kc Channel Strip — black/silver console strip: filters, gate, VCA dyn, 4-band EQ (LF → HF), drive
- Mastering EQ / Compressor / Limiter
- Extra Loud Limiter — look-ahead maximizer
- Hall Reverb · Studio Delay · Vocal Doubler
- These Go to 11 — electric guitar amp; every knob 0–11; Extra Boost (clean → full drive); Extra Extra Boost (tube saturation; larger knob)
- Electric Bass Amp — gain, drive, compress, EQ, mid frequency, master
- Auto-Tune — pitch correction: Key, Scale (Chromatic / Major / Minor / Pentatonic), Retune (hard snap ↔ natural), Strength, Humanize, Formant, Mix, Output
Order matters. Common master path: Mastering EQ → Mastering Compressor → Mastering Limiter → Extra Loud Limiter. Vocal path example: Kc Channel Strip → Auto-Tune → light Tube → Doubler → Reverb. IN / BYPASS per unit; Remove clears a slot. FX apply to monitoring and mixdowns. Drag the Insert Rack bottom handle to resize rack height only.
19.3 Live record workflow (DAW-style)
- Open Studio → Mixer (or Edit mixer strip)
- Pick the track’s Input (laptop mic or interface channel)
- Park the playhead where the take should start
- Press ● to arm (ARM — does not record yet; meter monitors input)
- Press Play (▶) or spacebar — capture starts
- Pause/stop Play or click ■ to finish — clip is placed on the track
- Track stays armed for another take; ● again disarms
For voice references on Music (not timeline takes), see Music → Record Voice and Vocal Models.
19.4 Track creation & deletion
+ Audio Track / + Video Track expand the session. Keep dialogue, music, stems, and SFX on separate audio tracks. Use the channel Delete button to remove an audio track you no longer need (styled confirm; keeps at least one audio track).
20. Timeline, edit tools & tracks
The timeline appears on every Studio page (Media, Edit, Color, Mixer, Deliver). It shows a ruler, track headers, and clips by start/duration. Drop Media Pool items onto a lane; Send to Studio auto-places video/image → V1 and audio → A1.
20.1 Edit tools (audio and video)
Toolbar above the tracks (pro-NLE style; no third-party brand names):
- Select (A) — move clips by dragging
- Trim (T) — drag clip edges
- Blade (B) — click a clip to cut
- Fade (F) — drag fade handles; quick Fade In / Out / Both (0.5s)
- Slip (S) — change source in-point without moving the clip on the timeline
- Split at playhead · Copy / Paste / Duplicate · Delete / Ripple delete
- Normalize — peak-normalize selected audio clip volume
- Snap — 0.1s grid, or musical grid when BPM is on
Shortcuts include Ctrl+C / V / D, Delete, Shift+Delete (ripple), Ctrl+Shift+N (normalize), arrow keys for playhead, Alt+arrows to nudge a clip.
20.2 Zoom (horizontal & vertical)
Horizontal (time) — H Out / H Zoom slider / H In, Fit, H Reset. Keys: + / - zoom, 0 fit. Ctrl+scroll (⌘+scroll on Mac) over the timeline zooms under the cursor.
Vertical (track height) — V Out / V Zoom slider / V In, V Reset (50%–300% of default lane height). Shift+scroll over the timeline adjusts vertical zoom. Vertical zoom is saved with the project session.
20.3 Timeline full screen
Use ⛶ Full screen in the timeline title bar (or the toolbar FS button) to expand the timeline window to the display. Esc or Exit full screen leaves. Program-monitor full screen and timeline full screen are mutually exclusive.
20.4 Optional BPM measure grid
Toggle BPM on the toolbar (off by default). Set tempo (20–400) and beats-per-bar (e.g. 4/4). When on:
- Ruler shows bar.beat (e.g. 3.2)
- Bar/beat grid lines on every track
- Snap (if enabled) snaps to the musical grid
- Playhead can show timecode · bar.beat
Works with both music and picture editing tools.
20.5 Rename tracks
Rename any video or audio track on every page:
- Tracks button in the session bar — full list with name fields
- Timeline — click the name field on the left of each track
- Mixer — click the name under each fader
Enter to confirm, Esc to cancel. Names save with the Studio session.
20.6 Sync strategy
Music-driven: place music/stems first, then cut picture to beats (enable BPM for a measure grid). Dialogue-driven: place voice first and duck music with faders or compression.
21. Deliver / export pipelines
Deliver mode centralizes export actions (also mirrored as quick actions in the Studio top bar). Caldwell AI supports professional-oriented deliverables including:
- Movie (.mov) — picture + mixed audio (720p H.264 + AAC), suitable for review copies and many NLEs; encoding may use in-browser capture plus WASM toolchains on first run (one-time encoder download may occur).
- Movie (.mp4) — same picture + mix pipeline packaged as MP4 (H.264 + AAC) for broad web and device compatibility. Use Export / Render .mp4 next to the .mov option.
- WAV — high-quality PCM audio mixdown for further mastering (mixer faders + FX rack applied).
- MP3 — compressed audio mixdown for lightweight sharing and reference listens.
19.1 Pre-flight checklist
- Confirm timeline duration covers the full story (no accidental early cut-off).
- Unmute intended tracks; mute scratch tracks.
- Set master to avoid clipping; peek meters while playing loudest section.
- Verify finishing LUT/grade on hero frames (exports bake the active look).
- Ensure clips are not missing media URLs (broken imports).
- Export a short smoke test before overnight long renders when possible.
19.2 After export
Download artifacts immediately from the session export list and verify playback in a separate player. Archive project notes (prompt lists, credit spend, grade settings) alongside media for client revisions. Export trays are session-scoped unless you download and store files yourself.
22. Educational resources
This section teaches the ideas behind Caldwell AI’s Studio, generation tools, and finishing workflows — not only which buttons to click. Read it if you are new to editing, color, mixing, video prompting, or music production. The AI Help Assistant has studied the same material and can explain any of these topics in conversation.
Studio concepts
NLE, timeline, tracks, program monitor, Media Pool.
Color & LUTs
What a finishing LUT is and how grades work.
Audio FX glossary
EQ, Auto-Tune, guitar/bass amps, tube, reverb, and more.
Video concepts
Clips, aspect ratio, references, motion quality.
Music concepts
Prompts, voice record, Vocal Models, stems, mix basics.
MV & Super
Short-clip pipelines, Chop Audio, multi-shot planning.
22.1 Studio concepts (what an NLE is)
What is a non-linear editor (NLE)?
An NLE lets you arrange media on a timeline without permanently altering the original files. You place clips, move them, trim duration, layer video and audio tracks, mix levels, apply looks and FX, then export a finished file. Caldwell Studio is a browser NLE with pages for Media, Edit, Color, Mixer, and Deliver.
Timeline, tracks, playhead, program monitor
- Timeline — a horizontal map of your project in time (left = earlier, right = later).
- Video tracks (V1, V2…) — picture layers. Upper tracks typically sit “on top” of lower ones when stacking.
- Audio tracks (A1, A2…) — separate lanes for music, dialogue, stems, and sound effects so you can balance each independently.
- Playhead — the vertical cursor showing the current moment. What you hear and see in the program monitor is sampled at that time.
- Program monitor — the main picture preview of the composed timeline (supports true full-screen).
- Media Pool — the bin of available clips for this session; drag to the timeline or use Send to Studio for auto-placement.
- Inspector — numeric controls for the selected clip (start, duration, track).
Why separate Edit / Color / Mixer / Deliver?
Professional finishing is often staged: assemble picture (Edit), set the look (Color), balance and process audio (Mixer), then render deliverables (Deliver). You can jump between pages anytime; the same timeline underlies all of them.
What Studio does not charge credits for
Arranging clips, applying LUTs, riding faders, stacking FX inserts, saving sessions, and exporting MOV / MP4 / WAV / MP3 generally do not spend Caldwell generation credits. Credits are for AI generation jobs (video, image, music, multi-clip pipelines).
Sessions, tools & BPM (quick pointers)
See Studio sessions for Save/Open, and Timeline, tools & tracks for blade/trim/fade, H/V zoom, timeline full screen, optional BPM measure grid, and track rename. Media Pool Import lives in the left panel — see Media Pool.
22.2 Color finishing & what is a finishing LUT?
What is a finishing LUT?
LUT stands for Look-Up Table. Think of it as a recipe that takes each color in your picture and maps it to a new color. Filmmakers use finishing LUTs to give a project a consistent mood — warm golden hour, cool sci-fi steel, high-contrast noir, soft commercial skin tones, and so on — without regrading every clip by hand from scratch.
In Caldwell Studio, finishing LUTs live on the Color page under LUT Library. Hover a LUT for a graded preview still. Choose Master track (whole program) or Selected clip (one shot only — pick the clip on the Color-page timeline). Movie exports bake the effective look (clip override if set, else master).
LUT library groups
- Utility — No LUT — pass-through; useful when you want the raw generative color or when you plan to grade later in another tool.
- Cinema · Professional — restrained, production-friendly looks (teal / orange cinema, film print emulation, noir, golden hour, bleach bypass, fashion gloss, etc.).
- Designer · Experimental — bold creative looks (mono / B&W families, heavy color washes, synthwave-style palettes, duotones). Great for music videos and stylized social pieces.
Manual color controls (on top of a LUT)
After picking a LUT, refine with sliders such as exposure (overall brightness), contrast (difference between dark and light), saturation (color intensity), temperature (warm ↔ cool), tint, shadows / midtones / highlights, and vignette (darken edges). Small moves often look more expensive than extreme swings.
Good finishing habits
- Grade hero frames first, then check skin tones and darkest / brightest shots.
- Compare No LUT vs your look so you know what the grade is really doing.
- Browser displays vary — for critical client delivery, spot-check on a second calibrated screen when possible.
- Keep one “house look” per project so Super Creation / Music Video clips feel like one film.
22.3 Audio FX glossary (Studio mixer effects)
Studio’s mixer can stack up to 10 insert effects per track. Inserts process the track in order from slot 1 → 10. Below is what each family of effect does, when to use it, and how it maps to Caldwell’s brand-agnostic processors.
What is EQ (equalization)?
An EQ boosts or cuts specific frequency ranges — bass (low), midrange, and treble (high). Use it to reduce mud, brighten dull vocals, tame harshness, or give an instrument its own space in a mix.
- Parametric EQ (Studio) — three bands (low / mid / high) with gain, frequency, and Q (how narrow or wide the band is).
- Mastering EQ — four musical bands (bell or shelf), bandwidth control, high-pass / low-pass filters, and tube-style makeup for gentle bus polish.
- Channel Strip EQ — four bands inside the full console strip (shelves or bells on the outer bands, parametric mids).
Tip: Cut before you boost. A small high-pass filter on non-bass tracks (via Channel Strip HPF or Mastering EQ HPF) cleans low rumble.
What is a compressor?
A compressor reduces the difference between loud and soft moments. When the signal goes above a threshold, the compressor turns it down by a ratio (e.g. 4:1). Attack is how fast it reacts; release is how fast it lets go. Makeup gain restores overall loudness after compression. Result: more even, controlled, “glued” sound.
- Studio Compressor — general-purpose VCA-style dynamics with parallel mix and sidechain high-pass (so bass doesn’t pump the compressor too hard).
- Tube Compressor — variable-mu style with Time Constants 1–6, DC Threshold (softer vs harder knee/ratio feel), Lat/Vert linking, and tube density for classic program glue.
- Mastering Compressor — slower, gentler tube-style compression for the whole mix bus.
- Channel Strip compressor — VCA-style comp built into the strip with soft / hard knee options.
What is a limiter?
A limiter is a very high-ratio compressor that prevents peaks from going above a ceiling. Use it to catch overs and increase perceived loudness without wild spikes. Too much limiting can sound crushed or “pump.”
- Brickwall Limiter — transparent peak control with ceiling and release.
- Mastering Limiter — smoother tube-style high-ratio limiting (not as aggressive as a maximizer).
- Extra Loud Limiter — look-ahead brickwall maximizer for final loudness squash (use last on the master when you want competitive volume).
What is tube saturation?
Tube saturation adds harmonic distortion and warmth the way analog tube gear does when driven. Light drive = subtle richness; heavy drive = grit and density. It is not the same as a compressor (though heavy saturation can feel more “squashed”).
- Tube Saturation — Class-A style drive with bias, tone, harmonics, mix.
- Extra Tube Saturation — thicker multi-stage tube character (more body, density, and glue).
What is a channel strip?
A channel strip packages several console tools in one unit — typically filters, gate, compressor, EQ, and drive — so one track can be shaped end-to-end. Caldwell’s Kc Channel Strip (black faceplate / silver knobs) includes input gain, HPF/LPF, gate/expander, VCA compressor, 4-band EQ ordered LF → LMF → HMF → HF, drive, and output. Ideal for vocals, dialogue, or a single stem you want fully “console processed.”
What is a gate / expander?
A gate turns the signal down (or off) when it falls below a threshold — useful for cleaning quiet noise between drum hits or dialogue phrases. An expander is a gentler relative of the same idea. On Kc Channel Strip, enable the gate section when noise floors are distracting.
What is reverb?
Reverb simulates space — a room, hall, or chamber — by adding reflections. Size, decay, damping, and width control how large and dark/bright the space feels. Hall Reverb in Studio is for musical depth; use sparingly on dialogue so words stay clear.
What is delay?
Delay (echo) repeats the sound after a short time. Feedback controls how many repeats you hear; tone filters shape the echoes. Studio Delay is great for music tails, slap-back on vocals, or rhythmic interest — not usually on every track at once.
What is a vocal doubler?
A doubler creates a thickened stereo image with tiny time offsets (like double-tracking). Vocal Doubler adds width and presence to vocals or leads without a full reverb wash.
What is Auto-Tune?
Auto-Tune is pitch correction for vocals and dialogue. You set a Key and Scale (Chromatic, Major, Minor, or Pentatonic). Retune controls the feel: low = hard, robotic snap (classic pop Auto-Tune); high = more natural polish. Strength is how much correction is applied; Humanize softens mechanical artifacts; Formant shifts throat character. Use Mix and Output for blend and level. Place it on the vocal track after basic EQ/comp or after Kc Channel Strip.
What are the amp inserts?
- These Go to 11 — electric guitar amp. Every tone/level pot goes to 11 (“10 just wasn't enough…”). Extra Boost is the drive control (0 = clean, 11 = full dirty). Extra Extra Boost (larger knob below) turns up tube saturation 0–11. Also Gain, Bass, Mid, Treble, Presence, Master, Reverb.
- Electric Bass Amp — bass-focused pre + cab feel: Gain, Drive, Compress, Master, Bass / Mid / Treble, and Mid Freq for scoop or presence.
Suggested signal-flow recipes
- Dialogue / vocal track: Kc Channel Strip (or EQ + Compressor) → Auto-Tune (set key/scale) → light Tube Saturation → optional Doubler → subtle Reverb.
- Guitar DI / stem: These Go to 11 — raise Extra Boost for dirt; Extra Extra Boost for tube body.
- Bass stem: Electric Bass Amp → light Compressor if needed.
- Music bed: gentle EQ → Compressor → Reverb if needed; leave headroom for the master.
- Master bus (common path): Mastering EQ → Mastering Compressor → Mastering Limiter → Extra Loud Limiter (last).
- Stem mix (drums / bass / vocals separated): process each stem track, then glue on master — avoid stacking maximizers on every stem.
Always A/B with IN / BYPASS on each insert. If you can’t hear a clear improvement, simplify the chain. FX apply to realtime monitoring and to WAV / MP3 / movie audio exports.
22.4 Video creation concepts
What is an AI video generation?
You describe a shot (and optionally attach image / video / audio references). The platform returns a short motion clip. Credits scale with duration roughly in 5-second steps. Longer or multi-clip stories are built by chaining many short clips (Music Video, Super Creation) rather than one infinite take.
Key controls to understand
- Prompt — subject, action, camera, lighting, mood. Clear beats vague.
- Duration — shorter tests save credits; lock style before long expensive clips.
- Aspect ratio — 16:9 for YouTube/film-ish, 9:16 for vertical social, 1:1 for square, 21:9 for ultra-wide cinema, etc.
- Reference image / video / audio — steers identity, motion, or soundtrack windows on models that support them.
- Model choice — different platforms trade off motion quality, speed, and credit cost (see live rates on Pricing).
Production tips
- One clear action per shot beats a paragraph of conflicting directions.
- Generate stills first (cheaper) to lock wardrobe / location, then spend video credits.
- Finish pacing, color, and mix in Studio — generation is the raw plate, not always the final delivery.
- Prefer regenerating a single weak shot over re-rolling an entire Super / MV sequence.
22.5 Music creation concepts
What is AI music generation?
You describe genre, tempo/energy, instrumentation, structure (intro → build → drop → outro), and mood. The platform returns an audio track. Credits often scale with length (~30s steps for some models). Finished tracks land in the Music library and can go to Studio or into Music Video / Super Creation as soundtrack.
What is a voice / audio reference?
On Music you can upload a track or Record Voice from a chosen mic/interface input. That audio steers style, mood, structure, or vocal character for generation (model support varies). See Record Voice.
What are Vocal Models?
Vocal Models are reusable cards: a portrait + an audio take. Studio models (~50) cover pop, R&B, rap, rock, and jazz archetypes with playable demos. Save your own recorded voice with Save voice as model, optionally upload a photo, then Use as reference anytime. See Vocal Models.
What are stems?
A finished mix is one stereo file with everything baked together. Stems split that mix into separate parts (vocals, drums, bass, guitar, piano, other) so you can rebalance, mute, or FX each part in Studio — the same way professionals remix or master.
Mixing generative music (basics)
- Put the full mix on A1; optional stems on A2–A6 for surgery.
- High-pass non-bass elements; leave sub energy for bass / kick.
- Compress lightly; save the Extra Loud Limiter for the master if you need loudness.
- Record live dialogue/vocals in Studio Mixer with arm ● then Play ▶ (see Mixer live record).
- Export WAV for quality masters, MP3 for quick shares.
Music prompting tips
- Name genre + BPM or energy + key instruments + emotional arc.
- Say what you don’t want (“no harsh synth leads,” “no vocals”) when it matters.
- For MVs, generate or upload the song first, then Chop Audio for picture sync.
22.6 Music Video & Super Creation concepts
Why short clips?
Many video platforms only accept a few seconds of audio or motion at a time (Music Video clips max at 10 seconds). Full-length songs and films are made by planning many consecutive short clips that play in order.
What is Super Director?
Grok Super Director turns your brief (and optional lyrics / script / references) into an ordered shot list. Each shot has a prompt and duration so generation can run clip-by-clip with session play / pause / cancel.
What is Chop Audio?
Chop Audio slices a full song into consecutive 5s / 10s (Music Video) or 5 / 10 / 15s (Super Creation) segments. Shot 1 uses segment 1, shot 2 uses segment 2, and so on — so the soundtrack marches through the piece in order. Match clip length to chop size for clean sync.
Est. project price
Multi-clip jobs multiply cost: model credit rate × length steps × number of clips. The Est. project price box next to Send helps you budget before you start. Actual charges are per successful clip.
When to use which
- Music Video — song-first, consecutive picture-to-audio MVs (Pro / Studio).
- Super Creation — broader multi-clip films / campaigns with characters, world assets, optional script (Pro / Studio).
- Single Video create — one-off clips, tests, B-roll plates.
22.7 End-to-end production workflow (recommended)
- Ideate cheaply — stills and short video tests; lock characters and palette.
- Score or generate music — Music page or upload a track you have rights to.
- Plan multi-clip — Super Creation or Music Video with Chop Audio + Super Director; check Est. project price.
- Generate & review — regenerate weak shots only; use Library filters (Videos / Images / Music) to audit.
- Send All to Studio — assemble with Select/Trim/Blade; enable BPM if cutting to a song; Save your session.
- Color — master LUT or single-clip LUT; refine sliders.
- Mix — faders, arm/record live takes, hardware-style FX inserts, master path.
- Deliver — export MOV or MP4; WAV/MP3 audio; download immediately; Save session again.
Generation spends credits. Studio finishing (edit, LUT, FX, sessions, export) generally does not. Budget regenerations (often 20–40% extra on multi-clip projects).
23. Prompting best practices (expanded)
20.1 Specificity vs over-constraint
Extremely long prompts that fight themselves (“sunny night,” “empty crowded street”) produce unstable results. Prefer coherent, filmable directions. If you need complexity, split across shots.
20.2 Iteration loops
Professional generative work is iterative: explore broadly with cheap stills, lock design, then spend video credits. Keep a prompt journal in your own notes app; Caldwell AI history helps but is not a substitute for creative version control.
20.3 Brand & legal review
If you generate content for commercial release, run brand, legal, and platform-policy review before publication. Generative systems can invent logos, faces, or trademarks; you must clear rights and avoid infringing third-party IP (see Terms of Service).
24. Quality, latency, concurrency & limits
Generation latency depends on model class, output length, resolution, queue depth, and regional capacity. The UI progress indicators reflect best-effort status; they are not stopwatches with contractual SLAs unless your enterprise agreement states otherwise.
- Peak hours may increase queue time.
- Very long Super Creation batches should be staged.
- Browser memory limits can affect Studio on extremely dense timelines; split sequences if the tab becomes unresponsive.
- Rate limits may throttle abusive or accidental tight loops of API calls; wait and retry with backoff.
25. Security & account safety
- Always use HTTPS endpoints (the production site should only be used over TLS).
- Sign out on shared computers.
- Do not paste session tokens into tickets or screenshots.
- Be cautious of phishing sites impersonating Caldwell AI; verify the domain before entering passwords.
- Report vulnerabilities responsibly through official support channels rather than public exploit posting.
26. Troubleshooting
23.1 Cannot sign in
Verify email/password, clear stale cookies for the site, disable conflicting extensions temporarily, and confirm the API health endpoint if you operate a self-hosted deployment. Create a new password if your operator supports reset flows.
23.2 Generation stuck on progress
Wait for queue clearance; refresh Library to see if the asset completed while the UI waited; check credit balance; simplify parameters; try a smaller test job. If credits were deducted with no asset, contact support with approximate timestamp and workflow type.
23.3 Studio media missing
Click Media Pool refresh; re-import files; confirm you are on the same browser profile where local pool data was stored; re-download from Library if cloud copies exist; try Send to Studio again from the creation page.
23.4 Timeline resize feels wrong
Use the handle on the bottom edge of the timeline dock: drag down to enlarge, up to shrink. If browser zoom is not 100%, handles can feel imprecise — reset page zoom to default.
23.5 Export fails or encoder download hangs
First-time .mov / .mp4 encodes may download WebAssembly encoder assets; allow the transfer on a stable connection. Disable aggressive ad blockers on the Studio origin, free disk space for browser downloads, and try a shorter timeline as a control test. If .mov fails, try .mp4 (or the reverse).
23.6 Audio crackles or desync
Reduce track count while debugging; ensure only one heavy tab uses audio callbacks; remount by pausing/playing; export WAV and inspect in an external DAW to separate preview issues from mix issues.
23.7 FX inserts not audible
Confirm the track is unmuted, the insert shows IN (not bypassed), wet/mix knobs are not at zero, and you are monitoring/exporting that track. Rebuild the FX chain after changing slot order if needed.
23.8 Price estimate seems high
Multi-clip projects multiply credits by clip count. Lower total minutes, use fewer/shorter clips, or check live rates on Pricing. The estimate is planning guidance; charges are per successful clip.
23.9 Chop Audio or Stems failed
Confirm a finished song (or uploaded audio) is available before running Stems or Chop Audio. Large files need memory headroom; close other heavy tabs. If the service is temporarily unavailable, try again later or contact support.
23.10 Full screen only fills the browser
Use the Full screen control on the program monitor itself (user gesture required). If the OS full-screen API is blocked by the browser or embedded context, Studio falls back to an in-page overlay—try a standard desktop browser window, not a restricted iframe.
23.11 Track rename not working
Click the name field on the timeline left rail or under a mixer fader and type, or open the top-bar Tracks panel and edit any track there. Press Enter or click away to commit. Names save with the Studio session.
23.12 Session missing after reload
Use Open or Sessions on the Studio session bar. Save often (Ctrl+S). Local file imports that used temporary browser blob URLs may need re-import after a full browser restart; Library/Media Pool paths usually restore.
23.13 Program viewer won’t resize on Color
Drag the resize strip directly under the program monitor (not the timeline handle). Height follows that drag on Edit and Color pages.
23.14 Mixer record starts immediately / won’t start
● only arms the track. Capture starts when you press Play (▶) or spacebar. Pause/stop Play ends the take. Allow mic permission; pick an Input; use ↻ Inputs after plugging an interface. Only one track can arm/record at a time.
23.15 Vocal Models: no sound / can’t save
Press play on the card’s audio control (hard-refresh if an old empty file was cached). To save your voice: record or upload under Music / audio reference, then Save voice as model. Built-in studio models cannot be deleted; personal ones can. Allow microphone access for Record Voice and named device labels.
27. Accessibility notes
Caldwell AI aims to support keyboard-accessible controls, visible focus states on primary actions, and readable contrast in the black/silver theme. Complex canvases (timeline lanes, vertical faders) are inherently pointer-friendly; numeric inspector fields provide an alternative for fine adjustment. If you encounter a blocking accessibility issue, contact support with the page URL, browser, and assistive technology used so we can prioritize fixes.
28. Frequently asked questions
Do I own my outputs?
Subject to the Terms of Service, applicable law, and your plan, you generally retain rights in your prompts and in output media assigned to your account, while Caldwell AI and its infrastructure providers retain rights in the platform software and underlying models. Read the Terms carefully for license grants, restrictions, and commercial use conditions.
Why don’t I see third-party model brand names as badges on cards?
Caldwell AI presents a clean catalog of platforms by name and description without marketing badges (Demo / Pro / Popular tags were removed). Routing and infrastructure stay abstracted so you can focus on production outcomes.
What does Send to Studio do?
It adds the selected file(s) to the Media Pool and queues them so Studio places them on the timeline (video/image on V1, audio on A1). See Send to Studio.
How do I make a 3-minute music video if models only take short clips?
Use Music Video Super Director with Chop Audio (5 or 10 sec max). Grok plans consecutive shots that march through the song segment-by-segment. See Music video and Chop Audio.
How do I record my voice on the Music page?
Open Music → Music / audio reference → choose an input → Record Voice → Stop. Then Save voice as model to store it under Vocal Models, or leave it as the generation reference. Details: Record Voice.
What are Vocal Models?
Reusable voice/style cards on Music (~50 studio performers with portraits + demos, plus your saved voices). Play demos, upload photos, rename, and Use as reference. See Vocal Models.
How does Studio live record work?
On Mixer, ● arms a track; Play starts capture; pause/stop or ■ finishes. Pick laptop mic or interface input per track. See Mixer live record.
What are Stems?
On Music, after a track finishes, Stems splits the mix into separate instrument/vocal tracks in the Music library (vocals, drums, bass, guitar, piano, other). See Music creation & Stems.
Can I export MP4 as well as MOV?
Yes. Studio Deliver (and top-bar shortcuts) support both .mov and .mp4 picture+mix exports, plus WAV/MP3 audio mixdowns.
Can I use outputs commercially?
Many plans allow commercial use, but you must still ensure your prompts/imports don’t infringe third-party rights and that your use complies with the Terms and law (advertising standards, publicity rights, music licensing for real-world distribution, etc.).
Is Studio a full replacement for desktop NLEs?
Studio is a powerful browser NLE for assembly, mix, grade intent, and export. Feature depth differs from installed offline tools; many professionals use Caldwell AI for generative production and rapid finishing, then optionally conform in a desktop NLE for specialty deliverables.
What happens if I run out of credits?
Generative endpoints that require credits will refuse new jobs until you upgrade, renew, or buy a credit pack on Pricing. Library, Help, and Studio editing of existing media typically remain available.
How do I use the Help AI assistant?
Open this Help page and use the chat at the top. Ask about features, workflows, or troubleshooting anytime. If you still need a person, use Contact support under the chat.
Where is the project price estimate?
On Music Video and Super Creation, next to the main Send / create button. It multiplies model rate × clip length × clip count (or remaining clips). See Project price estimates.
What FX can I put on a track?
Up to 10 insert slots including EQ, compressors, limiters, tube saturation, tube compressor, channel strip, mastering EQ/comp/limiter, extra loud limiter, reverb, delay, and doubler. See Mixer & FX inserts and the Audio FX glossary.
What is a finishing LUT?
A Look-Up Table that remaps colors into a polished cinematic or creative look. Color page libraries: Utility, Cinema · Professional, Designer · Experimental. Apply to master or a selected clip. Hover for previews. See Color & finishing LUTs and Edit, Color & LUTs.
How do I save my Studio project?
Use the session bar: Save / Save As, or Ctrl+S. See Studio sessions.
How do I filter the Library?
On Library, use All · Videos · Images · Music · Music Videos — these filter your list; they do not open create pages. Create folders to organize pictures, videos, and music; use Move to folder on each item. See Library & media assets.
How do BPM and timeline tools work?
Optional BPM turns the timeline into bars/beats with musical snap. Tools include Select, Trim, Blade, Fade, Slip, copy/paste, normalize audio, and zoom. See Timeline, tools & tracks.
How do I rename a track?
Click the name field on the timeline or mixer, or open the top-bar Tracks panel. Works on every Studio page.
What is a compressor vs a limiter vs tube saturation?
Compressor evening dynamics (loud vs soft). Limiter hard peak ceiling / loudness. Tube saturation harmonic warmth and density. Full plain-language guide: Audio FX glossary.
Where are the educational resources?
Section Educational resources covers Studio concepts, color/LUTs, every mixer effect, video & music creation ideas, Music Video / Super Creation, and an end-to-end workflow. The AI assistant has the same material built in.
Why did generation say the service is unavailable?
Live generation depends on platform capacity. If a job cannot run, wait a moment and try again, check your Caldwell credits, or contact support. Studio and local editing keep working on media you already have.